Kids

Building Blocks for Improvisation: Call and Answer

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Improvisation is a skill that can be scaffolded and taught. (Here’s a great explanation of what scaffolding means in education, for anyone not familiar with the term.) Call and Answer exercises are an excellent way to build this skill. They also build beat vocabulary, form and strike fundamentals, and a student’s musical ear. 

Start off call and answer by playing simple 4-beat phrases and having students echo you. Start with simple phrases, without much ma or syncopation, and gradually work up to more challenging phrases. If you have a small group and/or are working with adults, do this with the drums in a circle, but keep the drums in rows for groups larger than 12 or for kids under 15. Keep this up for a few minutes; it will be engaging to students longer than it’s engaging to you. 

Next, pair students up, and have them choose someone to be A (the other person is B). Count everybody in; all As play a 4-beat phrase at the same time, and all Bs answer at the same time. Give them a “So-re” to reset and then all Bs play a phrase at the same time and all As answer at the same time. Do several rounds of this. If they get good at it, take out the “So-re” and just have them trade call and answer patterns continuously.

This gets tricky, because students really have to focus to hear the pattern their partner is playing. The advantage is that everyone is playing at the same time, so students feel quite safe in playing an improvised 4 beat pattern.

Finally, go back to large group call and answer, but this time, have students call instead of you. One student calls, everyone answers; the next student calls, everyone answers; and so on. If you have a small group and/or adults, do this in a circle. If you’re working with a group that doesn’t do well in a circle, keep them in rows and pass the call up and down the rows.

You can do these exercises in a row, or one each class, or repeat them all regularly. If you use them, let me know. Happy teaching!



Taiko Games: Whack-a-Don

Fun for students of all ages and easily adapted to different experience levels, Whack-a-Don is one of my favorite ways to energize/warm-up a group while practicing internalizing the pulse, good strike technique, and balancing group and individual attention.

I originally created this game for 8 people, but you can play with any number. It’s most successful if you play 8 or 16 don total. If you have a number other than 8 or 16, put people in teams of 2, or assign the drums more than one number.

The challenge is that each player must play their don exactly when it should happen no matter what. For example, the person at Drum #4 should their don exactly on the fourth beat even if the person at Drum #3 played late, or missed their don entirely.

The video shows the basic game and all variations. (Shout out to Taiko SOBA for appearing in the video!)

WHACK-A-DON, Basic version

  1. Arrange the drums in a row.

  2. Assign each drum a number, 1-8.

  3. Have players play 8 don in unison.

  4. Have them play 8 don again, but this time, each person only plays the number that corresponds to their drum. For example, the person at Drum #1 plays the first don, but none of the others. The person at Drum #2 plays the second don, but none of the others.

  5. Repeat steps 3 and 4 as long as you like.

VARIATION 1:

After Step 4 above, count an “Ichi-ni-so-re.” Players rotate drums during this count. The person at Drum #1 moves to Drum #2; the person at Drum #2 moves to Drum #3, etc. The person at Drum #8 moves to Drum #1. At the end of your count, repeat the 8 unison don and the 8 individual don, each person playing their new number.

VARIATION 2:

Rather than arranging the drums in a row, spread them around the room. Have players change drums during “Ichi-ni-so-re.” In this variation, players keep the same number when they move. Doing this at a brisk tempo is a fun challenge for more advanced players.

You can see it on the faces of the SOBA members at the end of the video- this game is FUN! Let me know if you try it. Happy teaching! 


Taiko Game: Hey hey, look at me (K-3)

Goofing around is integral to learning improvisation. A kid (or adult) who’s goofing around, making funny faces, talking in a silly voice, is learning to take risks and trust their creative instincts; with just a little bit of structure, goofing around becomes a precise educational tool.

“Hey Hey, Look at Me,” a game from my Orff training, is structured goofing around at its finest. Here’s how it works. 

1. Echo teach this song (see video for tune, or invent your own):

Hey hey, look at me

Make yourself look just like me.

2. Arrange students in 2 rows facing each other. Designate one row as #1 and the other as #2. Have row #2 turn their backs to row #1.

3. Have all students sing the song. When they finish, clap twice. At the first clap, students in row #1 strike a pose. At the second clap, students in row #2 turn around to face their partner and copy them. 

4. Repeat with row #2 striking the pose and row #1 copying. 

K-3 students LOVE this game. In the video, I’m keeping the pulse of the song with rhythm sticks, and giving the Pose/Copy cues in time with that pulse. This is slightly more advanced. Introduce the game as described above and work your way up to how I’m doing it in the video.

Bonus: once kids have learned it, this works great as an attention-getter. All you have to do is sing the first few notes and all eyes in the room will be glued to you. 

High school students and adults have fun with this game as well. The only age where it doesn’t work is pre-teen and early teen. It’s far too goofy for that age. In the future I’ll share activities that work better for those ages. Happy teaching!

Teaching 4th and 5th graders to solo

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Just like younger students, older kids can be intimidated by the idea of soloing. Breaking it down into its component steps makes it much easier to approach.

Soloing requires awareness of and ability to play on the beat (pulse), knowledge of form and strike, and competency with basic kuchishoka. Improvising adds a level of complexity that can throw off new players, so I recommend using the method below a couple times before opening the door to improvisation. The whole thing takes about 20 minutes.

  1. Pair students up and give each team a piece of paper and pen. Have them draw a table with 2 rows and 4 columns on their paper.

  2. Give students 5 minutes to create collaborative rhythm patterns using the kuchishoka they know, writing one kuchishoka in each cell in the table.

  3. At the end of the 5 minutes, count them in and have all students say their patterns together in unison. Repeat 2-3 times, until everyone is saying their beats on the same pulse.

  4. Have them say their patterns and play them simultaneously on their laps with their hands. Repeat 2-3 times. 

  5. Have students move to the drums and play/say in unison. Repeat 2-3 times. 

  6. Add a jiuchi. Repeat 2-3 times. 

  7. Have 4 drum teams remain standing while the others sit. Have these 8 students play their patterns one drum at a time (as soon as the first one finishes, the second starts, then the third, then the fourth).

  8. Repeat Step 7 with different groups of 4 drums until every team has had a chance to play their pattern. 

At this point, each team will have a duet that can be worked into a song arrangement. If time allows, repeat the whole process but let students create true solos rather than working in teams. Alternately, you can just let them work as true soloists from the beginning if you time/equipment/space allows.

For this method to work, students need 1) to understand the jiuchi and how it supports unison playing 2) to understand basic kuchishoka and 3) to know a song structure they can plug a solo in to (Sanae Swing, Matsuri, or the alphabet/ostinato activity would all work). If they don’t have those building blocks, spend some time on them before moving to soloing.

Let me know if you have any questions about this method. Happy teaching!

(Interested in teaching other ages to solo? Here’s the post on teaching younger students; here’s one about teaching adults; and here’s a game that makes practicing this skill fun for all ages!)

Taiko Camp Part 3: Tanko Bushi & Putting it all together

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Having a unifying concept makes an educational program cohesive. For my taiko camp, I chose Obon as the unifying concept because of the time of year (summer camp, summer festival), the ties between obon and taiko, and the cultural significance of the holiday both in Japan and in Japanese American communities in the US. 

That unifying concept pulled together learning taiko, making a papier-maché chochin, learning Tanko Bushi, and holding a mini-Obon on the final day. If you don’t know Tanko Bushi, a Google search will yield thousands of videos from which you can learn it. You should know the context of the song/dance before teaching it, and the Wikipedia entry on Tanko Bushi is pretty comprehensive. The best part about this dance is that it’s simple, so kids can easily build enough mastery to teach the dance at their mini-Obon, giving them a strong sense of accomplishment and pride. 

My Taiko Camp: Full Curriculum lays out exactly how I fit the Chochin, Matsuri, and Tanko Bushi activities together day-by-day. It’s a step-by-step guide to leading your first taiko camp. If you use it, I’d love to hear about it. Happy teaching camping!

Taiko Camp Part 2: Teaching a Song

It wouldn’t be a taiko camp if the kids didn’t play taiko! I recommend teaching a song that combines unison playing with soloing so students get to experience both of these elements of our art form.

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In my most recent camp, I taught Matsuri, arranged to include short duets the kids wrote themselves. I broke the process down over the 5 days of camp as outlined here. By the last day the kids were ready to perform the song for their mini-obon.

Happy teaching camping!

Taiko Camp Part 1: Overview, and how to make a papier-maché chochin

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Once you’re established as a teaching artist, summer camp bookings will probably come your way. Summer camps are a great place to introduce kids to taiko! The camp format allows you to cover everything from taiko basics to taiko history (i.e., the way Internment of Japanese Americans during WWII relates to the development of taiko in the US).

I just finished a one week camp that lasted 3 hours a day for 5 consecutive days. I chose Obon as the central theme, with the campers hosting a mini-Obon on the last day. I covered 3 main activities during the camp: learning Matsuri (including solos), learning Tanko Bushi well enough to be able to teach it, and making a papier-maché chochin. We worked on each activity every day. 

Chochin are paper lanterns; at Obon, they’re often hung as decoration. The strings of chochin swaying above everyone’s heads at odori is one of my favorite sights at San Jose Obon. Here’s my step-by-step guide to making a papier maché chochin; it includes how I broke down the process so my campers did a little bit each day. 

In my next few posts, I’ll share the rest of my camp curriculum so you can take advantage of these opportunities when they arise for you. Happy teaching camping!

A crossover song for beginners: Yagura no Chochin

Crossing over (a multi-drum skill) is fun for players and impressive to audiences. Kristin’s most recent composition, Yagura no Chochin, helps beginning players of all ages learn this exciting skill using a limited number of repeated phrases. The first crossovers are slow, allowing players to practice the motion. Then, the patterns get into full swing, finally incorporating movement to other drums. The song is written out here. The video shows me demonstrating the Body and our recent community class playing through the full arrangement. (Shout out to Robin, Jennifer, and Sarah!)

A few notes: 1) solo length isn’t set; the solo is over when the soloist plays the Tag; 2) the number of times you rotate in the Big Rotation depends on the number of players; rotate until everyone is back at their original drum, then play Line 4 to end the section; 3) the speed in the first section (where I’m demonstrating the Body by myself) is the correct performance tempo; 4) these rhythms are particularly ripe for mnemonics. Our last class was fond of “right ov-er, left ov-er, move ov-er, “stay right here” as a memory aid in the Big Rotation. Use what works!

If you don’t know, the yagura is the elevated platform at the center at most bon odori. People on it lead the dances, and there may be a drummer on it. It’s usually decorated with chochin (paper lanterns) as seen in this photo from the Mountain View Temple Obon. The chochin sway with the movement of the dancers. The crossing over in this song is reminiscent of that swaying, and the rotation of the players alludes to the lead dancers on the yagura.

Let us know if you learn and perform Yagura no Chochin, and happy teaching!



Teaching Beginners to Solo: Wipe Out!

You should always have more than one activity for skills you’re helping students build. A few weeks ago I wrote about teaching adults to solo using the kuchishoka deck.

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Wipe Out! is another great activity that 1) reduces the intimidation factor around soloing 2) shows how powerful ma can be and 3) builds a feel for an 8-beat phrase. Don’t let the fact that it’s a game make you think it’s only for kids! Although I originally created it for kids, I’ve done it with kids and adults and it’s always a hit.

Here’s how Wipe Out! works. You’ll need a white board.

  1. Write the numbers 1-8 on the board.

  2. Have the students choose straight ji or swing ji and start that ji on the shime. (For true beginners, just go with straight ji.)

  3. Count the students in and have them play 8 don, one for every number on the board.

  4. Erase a number from the board.

  5. Count the students in and have them play 7 don and 1 su, placing the su on whatever number you wiped out.

    • For example; if you erased the 5, they’d play: don don don don su don don don.

  6. Repeat steps 4-5 as many times as you want.

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As people get more comfortable, challenge them by inviting a student to come up and do the wiping out, or by eliminating the pause/count in between the wiping out and playing the revised phrase, or by letting them change a number to ka by underlining instead of wiping out, or to doko by underlining twice (seen in the photo on the left).

It’s a little silly, it’s a lot of fun, it’s challenging but not impossible, and all of that generates an learning environment where students are more willing and able to take risks (like soloing!). Have fun with it, and happy teaching!



Teaching K-3 students to solo

Creating patterns

Creating patterns

Soloing can intimidating. It’s a tough skill that draws on multiple competencies; acute awareness of the pulse, a large “beat vocabulary,” confidence, and more.

Soloing can be taught, but students get overwhelmed if you try to do it all at once. My method of introducing soloing to younger students breaks the skill into bite-sized pieces learned over several weeks. It’s one thing I do in class over those 4 weeks, rather than the only thing we work on. With students this age I let them create and play duets if they want, which is less high stakes and cultivates confidence.

Here’s my method:

Week 1

  1. Teach kuchishoka using the Squirrel Village story.

Fill the boxes with one kuchishoka each.

Fill the boxes with one kuchishoka each.

Week 2

  1. Remind students of the squirrel rhythm pattern from the story. Have them play it on their laps. Point out that the number of syllables they’re saying corresponds to what they’re playing.

  2. Draw a horizontal rectangle on the board. Divide it into 4 equal boxes.

  3. Choose 4 kids. Have each say don or doko. Write the words they say on the board, one per box.

  4. Lead the class through clapping the pattern their classmates created.

  5. Have students move to drums.

  6. Lead students in playing the pattern on the drums.

  7. Repeat steps 3, 4, and 6 two or three times.

  8. Introduce su. (It’s in the squirrel rhythm, but they won’t have realized it.)

  9. Repeat steps 3, 4, and 6 several more times, adding su into the mix.

Week 3
(Ask teachers to bring individual whiteboards, markers, and erasers to class.)

  1. Do steps 3, 4, and 6 from last week to activate their prior learning.

  2. Give 2-3 minutes for students to create a 4-beat rhythm pattern on their own whiteboard, drawing boxes and writing words inside them (the way they’ve been doing it as a class). Allow them to work in pairs with their drum partner or own their own.

  3. Have students say and clap their individual patterns all at the same time.

  4. Have students play their individual patterns on the drums all at the same time.

  5. Have students leave their whiteboards and rotate to a new drum.

  6. Repeat steps 4 and 5 at the new drum.

  7. Rotate and repeat for up to 20 minutes.

Week 4
(Ask teachers to bring whiteboards again.)

  1. Have students make up their own patterns individually or in pairs.

  2. Have students play their patterns all together.

  3. Have students play patterns one at a time. You need to conduct this. I count in the whole group, then make friendly eye contact with a student when it’s their turn to play and mark their 4-beats with my hand. The first time around is rocky, but the second time goes fine.

At the end of Week 4, each kid or pair has a short solo ready to plug into a song. Have them play it twice if you need a longer one. Be sure to email your classroom teachers before Weeks 3 and 4 to ask them to bring their individual whiteboards to class (I have yet to run into a class that doesn’t have a set).

If you try this approach, let me know! I’d love to hear how it goes. Happy teaching!





Introducing a jiuchi: 4th and 5th grade

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The hardest part about teaching by yourself is holding the jiuchi. If you play it, students will try to copy you; if you don’t play it, then the group as a whole will have trouble staying on the same pulse.

Below is my method for introducing a jiuchi to 4th and 5th graders (here’s the post about doing this with younger students). The alphabet/ostinato activity is from my original Orff training, and I developed the taiko extension.

This activity takes 20-30 minutes, longer if you have to do Step 9. The three parts are written out here for reference.

  1. Teach the alphabet body percussion exercise described here.

  2. Point out that you have two elements going: a melody and an ostinato.
    NOTE: “melody” isn’t exactly the right word, since clapping isn’t pitched, but it’s close, and it’s a word they’re likely to recognize, so I go with it.

  3. Have students do the alphabet body percussion with the ostinato again.

  4. There is a 99.9999% chance that they will speed up. Point out that they did. (If they didn’t, congratulate them on that, and say that groups usually do.)

  5. Define tempo. Discuss how faster isn’t always better, and that what you’re usually going for in music is a steady tempo and a shared pulse.

  6. Explain that in taiko, we use a jiuchi to help keep a steady tempo and shared pulse and that this rhythm pattern usually happens on a shime.

  7. Demonstrate the pulse for the body percussion exercise they just did.

  8. Have them do the exercise again using body percussion while you play a jiuchi on a shime.

  9. If students haven’t yet played drums in your class yet, spend some time describing how to play the drum safely, respectfully, and musically.

  10. Have students transfer the body percussion to the drums as outlined in the pdf.

In my experience most 4th and 5th graders do well with this method. A few get confused, but they usually figure it out by watching their classmates. Notice, there’s more talking/explaining with students this age than with younger kids.

Let me know if you try this method and how it works for you. Happy teaching!



Introducing a jiuchi: K-3

A big challenge when teaching by yourself is the jiuchi. If you play it, many students will copy you rather than playing their part; if you don’t play it, then the group as a whole will have trouble staying on the same pulse.

I’ve developed two methods for introducing the jiuchi, teaching students how to pay attention to it without copying it exactly. The method varies from K-3 to 4th/5th; here’s how I do it with the little ones.

  1. Introduce a Play 4 Step 4 pattern.

  2. Gradually build in more Play 4 Step 4 patterns until they can do 4-5 in a row.

  3. Have them to do Play 4 Step 4 the whole way around (i.e., each student plays every drum and winds up back at their original drum).

  4. Introduce bachi (covered in a later post).

  5. Repeat steps 1-3 with bachi.

  6. Gradually introduce jiuchi.

Basically, I play in unison with them for several rounds of a simple pattern they’re comfortable with, and then phase in the jiuchi. When they stop, I ask them if I was playing the same thing as them the whole time. Most of them have noticed that I wasn’t (but stayed with their pattern even when I switched).

This takes place in Week 2, and I return to it in Week 4. With those two introductions, students usually have the understanding they need to listen to and be on beat with the jiuchi without copying it exactly.

Send me an email if you have questions, and happy teaching!



The Critical First Day: Taiko Fundamentals Gr 4-5

With older students, the taiko fundamental I start with is staying together as an ensemble on a shared pulse. Again, it’s easier to scaffold this using voices and bodies before drums. Two music vocabulary words come up in this activity: ostinato (a repeating pattern) and polyrhythm (combining two or more different rhythms simultaneously).

My current 4/5 residency is 8 weeks of 30 minute classes - only 4 hours of instructional time! - so I move through things FAST. Here’s what I did on the first day to get them started on this skill:

  1. Have students clap and sing the alphabet with you. Clap on every syllable.

  2. Clap without singing.

  3. Teach the ostinato.

  4. Define ostinato.

  5. Split them into two groups and have each group do one of the parts.

  6. Define polyrhythm.

The students in the video speed up, which is pretty normal. In the second class, we return to this activity and I add a straight beat jiuchi to help them keep a steady tempo. The week after that, students translate the beats to drums. They play “don” instead of clapping the alphabet and the ostinato becomes “don don ka su.” Students learn kuchishoka in Week 4,  use the kuchishoka deck to create solos or duets (their choice) in Week 5, learn a song structure in Week 6 and voilà- a polyrhythmic taiko song with solos, all from the clapping alphabet! I first got this activity from my Orff training and have adapted it over the years.

Questions? Hit me up. Until next time, happy teaching!



The Critical First Day: Taiko Fundamentals Gr 1-3

The first taiko fundamental I address is an awareness of pulse and the ability to play from that awareness. This skill (also known as a sense of rhythm) CAN be taught! I’ve found it works best when you scaffold it using voices and bodies before using drums, no matter what age you’re working with. The ability to follow a pulse is woven throughout most Music Ed standards, so spending time on it is a great way to teach taiko and helps kids meet state standards.

To build this skill in 1st-3rd grade, I echo teach a simple introduction chant that includes an experiential understanding of pulse. The steps are below and illustrated in the video. The whole thing takes 10-20 minutes, depending on how many kids get a turn in Step 5.

  1. Preview the full chant while finger tapping on the pulse.

  2. Echo teach the chant. Keep the finger taps.

  3. Demonstrate call and answer at the end of the chant.

  4. Choose a few kids to do their name as a call and answer at the end of the chant.

  5. Have as many kids do this as time allows.

  6. Explain how the finger taps show pulse, and how tapping pulse isn’t the same as tapping every note. (NOTE: the audio quality on the video drops here - my mic died - so you might have to turn it up to hear me.)

Since the kids are copying me exactly while I teach the chant, they’re showing the pulse with finger taps the whole time. With this experiential understanding, they’re ready for the term “pulse” when I cover it in Step 6. That, by the way, is an essential element of the Orff method: build experiential understanding before introducing terminology.

This great activity is from my original Orff training and I’ve used it for years. It’s written out here in western notation. Along with experiential understanding of pulse, it also addresses foundational skills for improvisation and call and answer. Lastly, it helps kids practice copying, which is a key skill in my classes for this age.

Students won’t build a perfect understanding of pulse this first day. Include some pulse practice in every session, though, and they’ll really be getting it by the end of your classes.

Questions? Let me know! Until next time, happy teaching!



The Critical First Day: Establishing Expectations, Pt 2.

One size does not fit all! You can't treat 4th and 5th graders the same way you treat K-3 students. This post continues the discussion I started last week on setting your students (and yourself) up for a successful residency.

With 5th graders, I ask them about their classroom or school rules, and then say that those rules apply in the taiko classroom too. The video on the right shows me holding this conversation with a 5th grade class I started working with recently. Bonus, it also includes the system I use for randomly selecting kids to participate. More detail in a future post, but it’s much more effective than asking for volunteers to answer questions! (4th and 5th graders tend to know what number they are in their classroom.)

For consequences in 5th grade, I just calmly name rule breaking if I see it. (“You’re talking to your neighbor while I’m talking. That’s disrespectful.”) I’ve had good luck with students changing behavior when I do that. Mind you, they’re not happy for a few minutes, but they almost always come around and act more appropriately in the future. This doesn’t require any particular introduction on the First Day, just do it when it happens. Take note: you erode student confidence and trust in you if you show frustration at moments like this, so work on your poker face.

With unruly classes, I’ll use a Check/X system to give them a visual reference for how they’re doing. They get a green check on the board when they’re meeting behavioral expectations, and a red X when they don’t. It’s basically the same as the happy face/sad face system I use with K-3, but adapted for older kids.

Fourth grade is a wild card. Less mature classes thrive under the chant/happy/sad face system, and more mature classes will roll their eyes at it. I usually start with the 5th grade strategy in 4th grade. If that doesn’t work, I switch to to the K-3 strategy.

Middle school is an entirely different ball game. Email me if you teach middle school and want some tips. Until then, happy teaching!



The Critical First Day: Establishing Expectations

I started two residencies this week, and it reminded me how “make or break” the First Day is. A good First Day lays the foundation for a successful residency; a bad one truly sets you back. In honor of my newest residencies, I’m starting a series of posts about building a First Day that will set you up for a successful taiko class.

Three critical things happen on the first day. This post talks about #1: the students learn your behavioral expectations. I talk about K-3 strategies here and will talk about higher grades next time.

The winning strategy with all grades is to set clear expectations and be consistent and immediate with consequences AND with reinforcement when kids do well. With K-3 students, I teach a rules chant on the first day. The video shows me introducing these rules as a chant to a new 2nd grade class.  

(Note, these rules work for me, but if they don’t feel like a fit for you, Google “music classroom rules” for literally thousands of examples.)

I introduce the chant on the First Day, and then it becomes our focusing activity for the rest of the residency. At my schools, students walk from their regular classroom to the room where I’m teaching. Never underestimate how completely a walk across the school campus can derail a kid! They absolutely need an activity like this to focus when they get to you. These kids will say the chant every week at the beginning of class, and they’ll have it perfect by Week 4.

Rules aren’t effective unless there’s a consequence for breaking and positive reinforcement for following. For my K-3 classes, I draw a happy face and a sad face on the whiteboard. When the majority of the class follows a rule (i.e., everyone listens the whole time I’m giving directions) I put a check under the happy face. When a rule is broken, I put a check under the sad face. At the end of class, I make a big deal of having the happy face checks cancel out the sad face checks. I introduce this system in the latter part of this video. Kids this age really respond to this approach!

Lots of classroom teachers have some kind of behavior reward system in their classrooms. (For example, they put marbles in jar when the class shows good behavior. When the jar is full, the class gets a pizza party or something). See if the teachers you’re working with have a system like this and if they’re willing to tie behavior in taiko class to their existing system (i.e., they put a marble in the jar if the class has more happy face checks than sad face checks in a day, and take one out if the reverse if true).  

That’s it! Next time I’ll talk about establishing expectations with older students. Although my focus is on in-school taiko programs, this approach can be easily adapted for out-of-school programs. Contact me if you want some suggestions for that. Until then, happy teaching!



Taiko Games: Read My Mind

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I first encountered this game in my Orff training and adapted it for taiko. It’s an excellent way to review songs, but can also be adapted to give students low-risk practice in making up 8-beat rhythm patterns. It’s great for students in grades 1-5 (roughly ages 6-11). Adults and playful high schoolers can have fun with it too, but it’s not a good fit for the middle school set (roughly ages 12-14).

The set-up

Choose a piece of a song you’re working on in class, but don’t tell the students what it is. For example, if your students are learning Matsuri, choose a line from that song (i.e., don don don kara ka ka).

Ask the students if any of them can read minds. (A few will raise their hands.) Tell them you’re thinking of a part of a taiko song and you want to see if they can read your mind. For beginning or younger students (1st-3rd grade), tell them which song. For more advanced or older students (4th grade and older), don’t tell them which song. For all ages, DO tell them how many beats long the part is.

How to play

  1. Arrange the taiko in a circle so all students can see each other. Include a shime.

  2. Teacher begins playing a jiuchi on the shime.The students begin playing phrases, trying to guess what phrase the Teacher is thinking of.

  3. When a student plays the phrase the Teacher is thinking of, Teacher says “1 person is reading my mind!”

  4. The other students then use deductive reasoning to figure out who’s “reading the Teacher’s mind.”

  5. As more and more kids figure out the correct pattern, the Teacher keeps giving updates. “Now 2 people are reading my mind! Now 3!”

The game continues until everyone is “reading the Teacher’s mind.”

Variations

  1. Instead of a phrase from a song, think of an original 8-beat rhythm pattern and see if any of the students can figure it out. (Sometimes I start a round with no particular pattern in mind. When a kid plays one I like, I decide that’s the one.)

  2. Let a student lead this activity. Advanced/older students can try playing shime while they have their mind read.

  3. If your kids need to get some wiggles out, play this as a movement game. You play a song or rhythmically regular pattern on the taiko and think of a SIMPLE movement that could be used to show the pulse of that pattern. (Tapping head, patting knees, jumping jacks, the floss, etc.) The class tries to figure out that movement.

Try this in your class next time you’re working on a new song and the students need a brain break. It gives them a rest AND reinforces the patterns. Happy teaching!


Taiko Games: Taiko Tag

You can never have too many games! They can be a sanity-saving brain break (for students and teacher alike!) in longer classes, and closing class with a game is a great way to reward good behavior.

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I found Dance Tag when I was first looking for activities for taiko residencies and adapted it for my classes. I used it for years in Tucson and still use it today. It’s a huge hit with grades 1-4, and students never realize how much they’re reinforcing rhythm and pulse. If you have a mixed age group, older students will enjoy the musician role described under “Adaptations.” Try it in your next class and let me know how it goes!

RULES

  1. This is a dancing game, not a running game. If a student runs, they’re out.

  2. If a student peeks while the “Its” are being chosen, they’re out.

  3. (Optional): If the room you’re playing in is very large, designate a portion of it as out of bounds. If students go out of bounds, they’re out. (For example, if you’re playing on a full-size basketball court, restrict game play to one half of the court or less.)

HOW TO PLAY

  1. Have the students stand in a circle. The teacher stands in the middle of the circle.

  2. Once students are in a circle, have them turn to face the outside of the circle (so they can’t see the teacher). Then, have them close their eyes and put their hands over their eyes.

  3. The teacher chooses two students to be “It” by laying a hand on the chosen student’s shoulders. Only the teacher and these students know who’s been chosen.

  4. Once the “It” students have been chosen, the teacher moves outside the circle and tells students to open their eyes and spread out.

  5. The teacher begins playing a song on a taiko and students - including those chosen to be “It” - begin dancing to the song. They can move freely around the play space while they dance.

  6. Students who are “It” tag classmates while dancing. If a student gets tagged, they’re out, and they go sit down at the edge of the play space.

  7. The game continues until 4 students are still dancing - the 2 who were “It” and 2 students who haven’t been tagged. The 2 who weren’t tagged are the winners of that round!

ADAPTATIONS

  1. If you have a large group of kids or older students, have some act as musicians, joining the teacher in playing the song.

  2. When students get out, have them become musicians, playing taiko, narimono, clicking a pair of bachi, etc.

Another Song for Beginners: Sanae Swing

Many beginning students have trouble feeling a swing jiuchi. This is especially true for new players who don’t have music or dance training before coming to taiko. I created Sanae Swing as an entry-level piece to help these players build facility with swing ji and with creating and playing solos.

Structurally, the song is very simple. It’s just an Intro/Outro pattern, a tag, and places for players to plug in solos (or duets, if they’re not comfortable soloing yet). The kuchishoka deck is a great tool for students who are new to creating solos. I highly recommend printing one (or more) and using it (them)!

The video above shows our community class playing a short arrangement of Sanae Swing. They opted for duets rather than solos and used the kuchishoka decks to create them. The kuchishoka and western notation are here. If you teach this song, please post video and let me know! I’d love to see where people go with it.

Happy teaching!



A Song for Beginners: Bamboo Shoots

Every beginning player needs to learn songs that reinforce the skills they’re learning. Renshu (by Seiichi Tanaka) is such a song. Renshu is canon, and an important part of North American taiko history. You should teach Renshu! (If you don’t know or know of Renshu, Google it now!)

But you shouldn’t only teach Renshu. In general, beginning players like to learn a lot of new songs. The more songs you can teach them, the more they’ll feel like they’re progressing (and the greater rep they’ll have to draw on for future performances).

Bamboo Shoots (Takenoko) targets middle and high level beginners. It’s challenging enough that your fastest learners won’t get bored but easy enough that slower learners will still succeed, especially if they have faster peers to copy. The video features my community class playing a short arrangement of Bamboo Shoots and includes the kuchishoka. The full song is written out here in kuchishoka and western notation.

The song’s pretty simple. If you use it, please post a video and let me know. I’d love to see where people go with it. Happy teaching!